|Church at Foz d'Arouce|
Such is the situation with the Combat at Foz d'Arouce (FdA). Last gamed in April, plans included refighting this action several times before mid-summer activities turned towards an August Zorndorf game. With August quickly approaching, time remains to get one last run through on FdA before clearing the deck and beginning preparations for Zorndorf. As a reminder for the scenario, please see (Foz d'Arouce Scenario).
Having witnessed the game play and direction of the battle in that first refight (see BatRep Combat at FdA), a few modifications seemed in order.
|Initial deployments and objectives|
Second, skirmisher rules have been simplified through abstraction. No longer does a division commander need worry about deploying and positioning skirmishers. While active skirmishers add a bit of nuance to the battle for solo play, for group play, abstracting skirmisher interaction is both reasonable and improves speed of play. Skirmishers still fill a battlefield role but their effect is inherent to the parent unit.
A few other slight modifications appear in the most recent rules' version but the game remains mostly as before. Unit Combat Effectiveness ratings have been adjusted too.
|British storm Poisao in an earlier game|
Will Ney be able to withstand Wellington's attacks in the fleeting Portuguese light of day? We will see.